


Gravity Ball
The game Hoops Heat is a fantasy, competitive, and sports experience. In this game, you'll witness all sorts of outlandish ways to play basketball—ranging from setting opponents and the ball on fire, to destroying the opposing team's hoop, performing high-flying dunks, and making unbelievable long-range three-point shots. This game promises to be incredibly entertaining and highly addictive

HOOPS HEAT will be a multi-platform game
Our game studio, WarpStudio, is responsible for developing this title. The initial version will be released for mobile platforms. Once the mobile version is complete, work on porting the game to consoles will immediately begin

HOOPS HEAT RANKING SYSTEM
In the game's ranking system, players earn 3 points for each win and 1 point for a draw. Losing a match deducts 1 point from the player's total. If the player has no points, negative points are recorded. Additionally, placements achieved in events and leagues will also influence the player's score and ranking

HOOPS HEAT LEAGUE MATCH
In the LEAGUE MATCH mode, you will be matched with another online player. At the end of the match, you can select the Rematch option, and if the opponent agrees, you can play again. You also have the option to send them a friend request. Points earned or lost in this mode will directly affect your ranking score

HOOPS HEAT LOOT BOX
These loot boxes contain items such as coins, upgrade cards, and similar rewards. They are awarded based on the time spent playing the game. For example, players need to spend around 4 hours in the game within 24 hours to unlock the daily loot box

60 characters divided into 6 tiers
The game will feature 60 characters divided into 6 tiers, each containing 10 characters. Each character will have 12 upgrade levels, achieved through upgrade cards that can either be earned or purchased. The character's appearance will change every 4 levels, giving each one 3 unique looks as they progress.To upgrade a character from level 1 to level 2, 10 upgrade cards are required. These cards can be obtained through victories, loot boxes, and mission rewards, or purchased directly from the in-game store

60 characters divided into 6 tiers
During gameplay, users can activate special abilities, depending on their upgrade level. These abilities can be used one or multiple times, with activation durations and effects lasting between 2 to 4 seconds. For example: Freeze Ability: Freezes the opponent's character for 2 to 4 seconds, preventing them from moving.One Shot, One Goal Ability: Guarantees that your shot will score 100% during its activation. These abilities add strategic depth to the game and can turn the tide of a match when used effectively

PLAY ANYWHERE, WIN EVERYWHERE
The initial version of the game will include 7 stadiums. As players progress, the stadiums will become more visually appealing, crowded, and have larger audiences, which will influence the cheer and fireworks during goals and game starts. The home and away system is randomized, with no fixed algorithm, but it will be designed to ensure that players are not hosting more than two consecutive games. However, the home and away setup will differ in leagues and tournaments, following a specific algorithm

IT'S GAME TIME
Various game modes with time-limited challenges will be designed for the game. One example is the "Zombie Mode," where characters will have a zombie-like appearance. In this mode, the basketball will be altered, and the hoops will have a bloody, meat-like appearance. Although the gameplay itself will remain the same, the visual aesthetics and in-game abilities will undergo significant changes to match the zombie theme
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